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WWE Smackdown vs. Raw 2010

The best-selling fighting videogame franchise returns to the virtual ring with the most authentic, entertaining and compelling simulation of WWE programming to date. Featuring unparalleled creation tools, a robust Superstar roster, key franchise improvements and a few surprises, WWE SmackDown vs. Raw 2010 delivers the empowering freedom to create, customize and share gameplay experiences. It's the player's world now.
WWE Smackdown vs. Raw 2010

WWE Smackdown vs. Raw 2010 Features

  1. Create your own WWE storylines with WWE Story Designer, as you choose Superstars, cutscenes, match-ups and camera angles. It's your script, your rules.
  2. Share created content with the WWE Universe by uploading created Superstars, entrances, finishing moves, highlight reels, created storylines and more.
  3. Create-a-Superstar allows players to create Superstars who are comparable in quality with their WWE counterparts, right down to original tattoos, logos and other unique designs.
  4. Select from a huge roster of 60 wrestlers, pulled from Raw, SmackDown, ECW and a grab-bag of journeymen grapplers.

Price: $26.29

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User Reviews about WWE Smackdown vs. Raw 2010

this game is awesome to me the key to a good game is customization and in this game you can make a character, make a story mode, make a finisher and pretty much everything else. This game brings back road to wrestlemania and career for campaign aside from your stories and a crapload of match types. "THE ROCK" is a playable character! which is sweet. BUY THIS GAME!(if you like wrestling) -- much improvement over 2009
My sons are enjoying the game! This game worked as promised, in good condition and delivered on time! -- WWE Smackdown vs. Raw 2010
I wish I could say that Smackdown vs RAW 2010 (SvR) is awesome and it fulfills all my desires as a fan of Create-A-Wrestlers (CAWs) and round-robin tournament season modes. Unfortunately, THQ and Yukes made lots of improvements and then purposely crippled the game in several ways to make those improvements much more useless than they would have been if they'd just treat fans of wrestling games like any other gamer.

First, let's talk about what they did right, though.

SvR has new wrestler models that look great. The pieces in the CAW/CAS mode are all rendered in 3D, and live on the character as a dimensional object rather than being "painted on" like previous years' versions. The end effect of this is that your CAWs look as good as the included WWE superstars when in the ring. Previously, it used to be obvious which was the "real" superstar and which was the CAW in this game. That has been fixed, finally, and it's about time!

The game itself has several modes, including all the expected ones like single match, Royal Rumble, etc. It has a career mode which can use a WWE Superstar or a CAW. It has a Road to Wrestlemania mode which requires one of a small selection of WWE Superstars as your character. It has training right at the main menu and several Create modes, as well.

The Create modes are all much improved. As stated, the CAW mode is a step up from previous years, but I'm also impressed with the Create-A-Finisher mode, in which you can string together moves to make a devastating finisher for your CAWs. It's quite versatile, and you can make some really crazy finishers with it.

The Create-An-Entrance mode is also very nice this year, allowing you to do a simple entrance (just pick one from a list) or an advanced, customized entrance that lets you pick different segments from lists, string them together, control fireworks, smoke, lighting and add entrance music from the included Superstar list, or from your own collection on your XBox 360 hard drive. (Although I'm perplexed as to why they require each song to be in its own playlist on your hard drive, instead of allowing us to make one playlist that has all the music in it.) It's quite satisfying to make a CAW and have him march down to the ring with all the flash and showmanship of a real WWE Superstar.

The actual wrestling is decent, if not as arcade-like as usual. The moves seem bigger and louder, and the impact more crushing than previous versions of the game. There's still a bit of clipping with the models, though, and the AI is abysmally stupid when on lower settings. Playing on the normal difficulty level makes for an easy game, as the computer opponents don't act like real Superstars. Mostly, they just let you pound on them and string moves, with the occasional attempt to break a hold or throw a punch.

The Create-A-Logo mode is pretty cool if you have the patience to work with the XBox controller and a semi-clunky design system. It's versatile, though, and you can pretty much draw anything you want to add to your wrestler.

The Story Design mode is pretty cool. It lets you work out just about any of the standard WWE-style storylines however you want, with whichever Superstars you want. You can type in text for the cutscenes and set up matches to either watch or play. All in all, a decent attempt at adding some dimension to the game.

The online mode is, as usual, only as good as the other people playing. I don't even bother because the cheap button-mashing kids tend to dominate the online realm, and I don't have the patience for them. They don't want to put on a show or watch entrances or play it as if it's a real wrestling match with any kind of pacing--- They just rush in and start punching like mad, and it quickly degrades to a messy waste of time. It might be good if you're a button-masher, though, and I give Yukes credit for making the game work well online (finally).

The ability to download other people's CAWs is a much-welcomed addition to the game. The range of CAWs out there is pretty vast, and you can usually find excellent versions of whichever wrestler you're looking for, as well as lots of originals.

Now, here's where I get into what's so very, very WRONG with this game:

The online CAW trading, which effective for swapping CAWs, is crippled severely. The major problem is that you cannot, under ANY circumstances, edit anything you download. That means that you get a lot of CAWs with no music or wrong music in their entrances (user music won't upload or download, so you're stuck with the built in music or nothing at all) and you can't fix this on your end. It's disappointing that we have this technological marvel of a gaming platform, and we're not *allowed* to use one of the best features it offers. I understand not being able to edit downloaded wrestlers (so people don't claim your work as their own), but why not their entrances? That just makes no sense. This one major flaw almost ruins the CAW swapping feature.

The CAW mode itself has a lot of major flaws, too. The biggest one is that there are tons of parts no longer present in the game. Want to make a wrestler who wears camouflage tights? Too bad. They're not here. You can't use the Create-A-Logo mode to make them, either, as THQ is *still* censoring the ability to put any pattern over a CAW's crotch area. Any pattern you make for tights will leave a big, blank gap in the crotch, which if you ask me, looks WORSE and MORE OBVIOUS than if THQ had just let you draw a pattern there! It's incredibly stupid design, and it's about time THQ grew the hell up and let us use the CAW mode as we see fit. If some kids want to doodle naughty bits and put them on tights, so what? The vast majority of us are going to use to to put legitimate logos on the pants or tights.

Of course, they also included the "feature" where you have to play through all the game modes and do specific things to unlock all the characters, parts, and modes. It's stupid, if you ask me, because so many of us don't care about the WWE Superstars, and just want a good wrestling game where we can use our CAWs. Unfortunately, SvR is always biased against CAWs, and this year's no different. Your CAW's skills are all set very low to start, and you have to build them up, sort of like in an RPG. I can't think of any other sports title that does this; Most of them let you train, or assign points as you see fit. In the Fire Pro series, you could make anyone you liked, and assign points however you wished. Unfortunately, the WWE license is what screws up Yukes' efforts for us CAW players.

Another problem is that the Story Design mode is crippled by the fact that you can only have a total of ten appearances by CAWs in it, throughout an entire story. That's not ten different CAWs, but ten *appearances* by CAWs, which basically means your CAWs are only showing up in cameo roles. Forget about making a wrestling event starring only CAWs, because you can't do it-- Halfway through the event you run out of slots and you can only choose from the built-in Superstars.

The Career Mode is fundamentally damaged, as well. There's no round-robin, ever-running tournament like in the excellent Fire Pro series. Instead, you're given a selection of three or four guys to fight, and you have to build up "points" by winning to be able to fight the top contender or champ. Your opponents don't seem to be selected from your CAWs, either, but from the built-in WWE Superstars, so if you play as a CAW, you'll be the only one in the entire career mode, most likely. There are no cutscenes in this mode, and it's pretty much just a shorter, cheaper version of Road to Wrestlemania without the voice-overs or focus on Wrestlemania.

The biggest, most unforgivable problem with the game, though, is the way it handles saved games, CAW files, and other data. Unlike *every other XBox 360 game made* you can't use the XBox dashboard to copy or move your WWE SvR 2010 files from one storage unit to another. This means that, unless you get the hard drive migration tool, you can't switch hard drives on your XBox 360 and expect to keep all your own CAWs and saved games. The game flat-out REFUSES to allow you to copy anything without deleting your CAWs. The best you can do, it seems, is to copy the base settings and saved game without any CAWs, which means, essentially, that THQ and Yukes expect you to throw away hours of work because they don't want you to have control over the game's files.

Attempts to copy or move CAWs from one storage device to another from within the game meet with similar problems. The game won't let you do it. CAWs, it seems, are only allowed to exist on the hard drive they were initially saved to.

It's pathetic that THQ crippled the game so much, and made it nearly impossible for someone to migrate to a bigger hard drive without loss of data. I had to purchase a separate drive migration tool in order to keep all my CAWs. If not for this one game, I could have used the XBox 360's built-in storage or an external device to migrate successfully. Every other game I owned, including all the downloaded titles from XBox Live Arcade, were allowed to be moved to a different storage device. It was ONLY SvR that refused to allow this feature to work.

Finally, there are some major glitches in the CAW save system. When you edit a CAW or make additional attires for him, all the data for your Created Entrance is erased and you'll have to do it all over again. I strongly suggest you don't bother making an entrance for any CAW until you're certain you're completely, totally finished editing or copying him, unless you want to go through Create-An-Entrance again.

Once again, THQ and Yukes deliver a game that is loaded with potential, and then spoil it by censoring, limiting, and restricting players. The Fire Pro series existed for years without any of these problems, and I fail to see why SvR can't duplicate that sort of CAW experience. Instead, they choose to treat their customers like we need a nanny to prevent us from doodling on crotches or letting our friends borrow and alter our CAWs. It's several levels of stupidity, and if it weren't for the decent core gameplay, it would be enough for me to give up on this series completely. I already quit once with SvR 2008, but I heard this one was better... And it is. Unfortunately, it's also still restricted and too controlled for a CAW fan.

My advice is to buy this, but don't expect miracles. If you like WWE Superstars, it's a good experience. If you don't care about WWE Superstars and want to focus on CAWs, you'll be a lot less impressed. The gameplay is good, but the personal freedom is almost non-existent once you hit all the unnecessary and artificial roadblocks and limitations they put on the Create modes. If the Fire Pro series ever really comes back and hits America with any decent force, the WWE SvR series is toast.

Three stars, mostly because it's still fun to play, even if you can't play it your way. -- Better than last year, but comes with new problems.
I haven't purchased a wrestling game since the the first WWF Day of Wreckoning for the Gamecube, and before that I used to play all of the THQ wrestling games for the Nintendo 64. I'm reviewing this game based on personal experiences while playing the game.

When I first received WWE Smackdown Vs Raw 2010 in the mail I was quite excited from all the videos I'd seen on youtube and reviews i'd read about how in depth the Create-A-Wrestler (CAW) system is. In fact i'll start with the CAW system.

Create A Wrestler System

When I first entered the CAW screen I felt overwhelmed with all the options I was confronted with. Sizings, logos, types of body part adjustments and accessories. After about 15 minutes of messing around it wasn't very difficult at all though, it was the typical THQ CAW mode. It's very limiting in a few areas. You can't choose your body size, your height affects your weight (weight class) for instance. You can pick your body TYPE but they don't offer many. Like if you wanted to make an authentic Yokozuma for instance, this system won't allow you to. All the "fat" characters you try to make, end up looking very husky yet powerfully strong. Very disappointing I must say. Also you can't make a very round face, if anyone of you have a very circular face, you won't be able to make yourself to the "T" in this game. Also the forehead adjustment actually adjusts the scalp. So everyone you make's forehead will always have the same area of space. The only setting I noticed that affected the actual forehead was the depth setting. There is a problem with cheeks as well, I was trying to make someone with puffy cheeks, it's not gonna happen in this game. They only go so big, and once again, you always end up looking muscley. If I went in depth about the restrictions of the CAW system this review would be several pages long, so I wont go that in depth. Overall I give it a 3 out of 5, it's pretty authentic, you can get people to look pretty close to like they do, but there is always that one thing that you are trying to fix but can never get right to make it just perfect.

Entrance Music, Titantrons, Announcements,Etc..

This is awesome, you can use the music you saved on your console hard drive and use it for your own custom entrance theme! I really REALLY like that feature. I always hated having my character coming down the ramp to stone cold or the rocks entrance. The actual superstar wrestlers music is totally authentic and very high quality, there is no crackling or static. Fireworks sound very good as well. And the announcements are very VERY authentic sounding. You can select from a variable cornucopia of city's and states to set as your characters hometown, and besides the superstars names, you can pick about 20 or so other names to be called when you enter the arena (ex. The superstar, The disaster, etc..). So you'll hear the name you select to be called, your hometown/state, if you're holding a championship title, all that sort of stuff you'd hear on a real wrestling tv show, like the type of match and rules as well. Also the ring & surrounding area will be set up for the match you're pursuing. The actual superstars have their own authentic titantron just like on TV, it's the same exact ones they have when they wrestle on TV, no animation, pure video. You can make custom videos for your CAW as well, utilizing the highlight reel. After every match you have the option to watch certain highlights, you can save them and use the create a highlight reel to make a custom video that you can later use to make an entrance video. Which is pretty cool if you ask me. However the only problem i've encountered is that you cannot edit in any way shape or form, downloaded CAW from the XBOX Live network, even entrances or music, which stinks!! Like I have Bret "The Hitman" Hart, and cannot use his actual entrance music that I have on my PC because the game bars you from selecting them in the Create an Entrance Video screen, you'll just hear a bonging sound if you try to select them. Very disappointing indeed. The entrances are really cool though, you can customize from a HUGE variety of movements, camera angles, lighting, effects, and fireworks. It's very customizable, of course you cannot make your own entrance movements etc, but there are so many to choose from you really don't need to. You can also choose 4 signs the crowd will hold for you as you wrestle, they are pre-made, there are LOTS of them, some are locked at first too.

Crowd.

Crowd is absolutely phenominal, the first 3D crowd i've ever seen. They hold signs YOU pick for your character. Up close they look like crap, but when you wrestle or when the camera angle changes to show the entire colluseum, it really looks amazing. They'll snap pictures and flash at just the right time, during finishers/signature moves etc. They chant so many things, they boo, they cheer, they get excited when you do certain things. The crowd, is the best i've seen in any game, ever.

Ring, Props, Wrestlers.

The ring looks very authentic, customized of course to the arena you're battling in. If you're playing a TLC match or cage match for instance, during your entrance you'll see all the props in place as you would on TV. The wrestlers look very authentic, as do the finishers. The finishing moves do a slow-motion, black and white, crowd camera flashing thing that looks just EPIC, very cool, will make the hair on the back of your neck stand up it's just awesome. Everything looks really good, graphical wise this game gets a 8/10. And it gets an 8 because with all the technology the developers have now a days, they could of done some more things to make it look as good as say, fable 2 or assassins creed 2.



Playing The Actual Game.

Gameplay and controls are pretty straight foward once you get used to them. Took me about 30 minutes of playing to become accustomed to the Type A default control setting, although there are a few to choose from. There are many matches to choose from, every type of match that is available in the WWE is presented well in this game. Now with that said, it doesn't mean the gameplay is the best ever made. There are many glitches, unfair situations, and AI trouble with this game. In fact, i'd have to say it's probably the most frustratin wrestling game i've ever played. The N64 versions were actually much more fair and realistic, sadly. For instance you cant put your opponent onto a table in the table match, you have to use a predetermined finisher for the table, it's usually a lame finisher as well. If you toss your opponent onto the announcer tables, it doesn't mean he/she will remain on it. The characters get pushed around on the tables like it's some sort of ice skating rink. For instance if you do a grapple on the table, the characters will slide and might fall off the table. In my opinion, the table should be an area that you can fight in without worrying about going to the edge and just floating off, I mean game makers can do so much in this new era we're in, yet THQ and Jakks pacific cannot get their wrestling games right after making them for WELL over 10 years. The gameplay is either too hard, or too easy, there is no in between, even with all the balancing tweaks they offer in the game options. The career mode, is extremely frustrating, for instance, I was playing for the past 4 days and had my character overall to around 70, for some reason I logged on today and he was back down to 45, I always save and never turn the system off during gameplay. Stuff like that will upset you during the gameplay. Also the ladder matches are extremely unfair, another instance where I was just playing Rey Mysterio about 10 minutes ago. A 20 minute ladder match ended with me losing, after giving Rey 4 finishers (including his own), numerous KO hits to his face with the ladder, and even interference finishers. How did he win you wonder? Well in the ladder matches in this game, when you hit top, you hold the LS or RS button up to reach, a red suitcase appears and as you hold the suitcase image will deplete red and turn black, obviously showing you how much further you have, it would take about 1 minute or so of continuous holding to reach and win. I had it down to the very bottom, maybe another second when Rey reached the top of the ladder and fought me, he tossed me off, reached up for a second and won. Yes so it doesn't matter who reaches, the suitcase reach status image will deplete and stay at it's percentage drained no matter if it's you or your opponent reaching. So you can get it all the way down, then he can climb up for a microsecond and win, really unfair, and kinda stupid I must say. The glitches are just numerous, I mean you have to wonder, did the developers test the game before they released it? It's a really shotty display of finalizing a game, either that or just pure laziness. The wrestlers AI is horrid, they are totally overpowered, they will reverse so much during career mode it's not even funny. I dont think i've gotten a strong grapple move off during career mode yet, it's really lame. And my settings are on difficulty normal, and i've had to lower the AI reversal rate because it was getting too ridiculous, long store short i lowered it down to about 15% in all AI reversal areas, and they still reverse just about every strong grapple. Also the road to wrestlemania really blows. You have to choose either a CAW or something like 4 or 5 current wrestlers that the game tells you to. So you can choose from like Edge, Ortiz, etc. Really lame, i'm an old school wrestling fan, I dont like some of these guys, I never liked edge to begin with, am I supposed to like him now because he is the Champion? Hell no I wanna choose Rock, or Stone Cold (which by the way you have to buy Stone Cold in the online store for 80 microsoft points because these theives didn't include him with the basic game unless you pre-ordered it, which then you get a one time use code to enter to get stone cold). I haven't played any online matches so I cannot comment on that portion of the game. I'm assuming it'd be pretty cool playing with someone across the country/world as a tagteam or one on one. Sounds awesome!

Overall i'll give this game 3/5 stars. THQ has been on the right track for years, they ALWAYS lack the final push when they make their games though. They always forget to include those 1 or 2 cool things that will put the game over the edge. In this case they must of forgot to test the game because of the huge variety of bugs that are in the game. I mean hell offer an update or something to fix the game, I haven't seen one yet. If you're still wondering if you should buy this or not, first, look at the date, if it's close to 2011 just wait, a new one will come out, maybe they will fix some of the stuff. 2, if you really cant decide, just get it, it's like $29.99 now, plus with amazon's free super saver shipping it will be $29.99 total cost. Hope this helped, I've had this game for 4 days roughly and can honestly say i'm glad I bought it. I look forward to playing it, but after about 45 min or an hour each session I usually get pissed lol because the AI isn't as good as it could be, like I said earlier, the AI is too overpowered.

EDIT 5/22/2010:
Found this link for SVR 2011, Maybe this time they'll get it right, we'll have to wait and see([...]). -- Not Bad, But THQ Needs More Improvements
This game is somewhat challenging and it is fun to play. It has a variety of different types of gameplay to choose from. The 2009 version I thought was made very poorly but they outdid themselves on this 2010 version. If you have played any versions of this game, you should enjoy this one. -- Review
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