Borderlands
Gearbox Software has developed revolutionary new technology to create Borderlands’ incredible layers of gameplay depth. Borderlands features a groundbreaking content generation system allowing for near-endless variety in missions, environments, enemies, weapons, item drops and character customization.
Borderlands Features
- Jump behind the wheel and engage in high-speed vehicle-to-vehicle combat, complete with spectacular explosions and road-killed enemies.
- In this rpg shooter, choose one of four distinct characters, each with their own individual skill sets. As your character grows throughout this fast-paced FPS, you choose and customize your abilities to suit your style of play.
- Borderlands is built from the ground up to be an intuitive co-operative experience for up to four players that rewards players who work together and invest in co-op skills. Split screen is also supported.
- Borderlands supports 2-4 players via PlayStation Network.
Price: $36.99
User Reviews about Borderlands
When I first saw this game in the previews around the interwebs I wasn't really that impressed or drawn to it. After a month or two, I started seeing videos of game play footage. The first footage that got my attention was game play splitscreen co-op footage. I'm always looking for a good game that my wife and I can play together. Borderlands fits the bill perfectly.
There are many different things that make Borderlands stand out a bit from all of the other first-person shooters. The most obvious is the graphic style. Borderlands was originally supposed to look very different than it does now. They did the right thing by going after the comic book cell shading style that you see today. At first, the graphics were a little distracting. I don't say this because it's bad but because it's quite unlike any other game out there. On our PS3, the graphics are pretty fantastic but I have heard that they really shine in a high-end PC gaming rig.
Another aspect of Borderlands that I enjoy is the melding of certain role-playing elements with the traditional approach that most (if not all) first-person shooters have. It's really cool to gain levels and to customize your character. In addition to the role-playing aspect of leveling your character, there is loot! Loot in the form of weapons, shields, gernade mods and character mods. There has been a lot written about the variety of weapons and it's true there are a LOT of guns. Part of the fun is upgrading gear as you level. Farming for loot... a concept from massively-multiplayer onlinge games ... is quite fun. I really liked how bad guys will respawn after a set amount of time. Quite often, my wife and I just go out looking for a fight. It's a lot of fun!
There are four 'characters' to choose from that each have specializations in certain skills or weaponry. Three male characters and one female character. Each character is not limited to a certain play-style but there are bonuses when certain weapons or skills are used. For instance, if you play a Hunter (Mordechai) you gain bonuses for using pistols and sniper rifles while playing a Soldier (Roland) will gain you bonuses when using combat rifles. This doesn't mean that Roland can't kick some butt with a sniper rifle or pistol, it just means that he won't get some of Mordecai's skill bonuses.
The game has very few slow moments. For a little while, you have to travel quite a ways to get from area to area. That's part of the fun in a way when you consider that you can either run-and-gun your way through or sneak or tactically try to find a way to get through. Later on you can travel around using the Fast Travel system. Think 'teleportation'. The game is driven by missions. Side missions and main missions. Side missions offer rewards but don't necessarily move the story forward. Yes, there is a story... always is. Main missions will move the story forward and usually will open new areas. A lot of the missions are retrieval missions.. go find X,Y or Z and bring it back. Some can be tedious but some do have really good rewards. The game is also loaded with challenges. These are tasks that you complete simply by playing the game. Some offer huge amounts of experience (used to gain levels).
Just about every part of the game is filled with combat. My wife and I have a blast (see what I did there?) just going around looking for fights or working together to clear a town out. The combat system is very straight forward and is nothing new for anyone familiar with first-person shooters. If you've never played one, you'll still pick this one up fast. There is a limited amount of vehicular combat but that's ok. It doesn't make or break the game. The splitscreen aspect takes some time to get use to. For Borderlands on the PS3, they decided to split the screen vertically rather than horizontally. Now that my wife and I are use to that, I have no complaints.
Gearbox did an AWESOME job with this game. At this time, there are three down-loadable content (DLC) packages that expand the game with new areas, new missions and new gameplay features. They're worth the price. I'm pretty sure I saw that you will be able to purchase a version of Borderlands
that includes all of the DLC
.
This game shines whether you are playing it single-player, online co-op or couch co-op. It's well worth the price.
Oh, one other thing. It is rated 'M' for Mature. The game has animated gore and some language not too mention some risque cartoonish characters. Obviously, being a first-person shooter game, there is also violence. If you buy this and you're shocked to find all of these things... what were you thinking?
-- Innovatitive and fun game!!!
Borderlands is a great splitscreen co-op game. I prefer this type of co-op play over online and this game delivers. Graphics and sound are top notch and the mulitude of enemy types keeps this game interesting
One drawback is that you can't take your saved game files with you. I started playing at my brother in-law's house and wanted to continue at home but couldn't. After putting in enough hours to get to level 25 I'm not really feeling up to starting from scratch. It would be nice if the developers allowed for copying saved game files from one system to another.
Other than this, great game. Have put many hours into this and will put many more. -- Great Splitscreen Co-op
I admit that I purchased this game because it was offered at an incredible sale price here at Amazon. However, to my surprise, Borderlands has quickly become one of my favorite games. The combination of leveling up, limited advancement trees (think Diablo 2), a vast amount of weapon combinations, and slick game-play makes for a great overall experience. I wouldn't recommend it for younger children in the house because of the graphic violence, but if you like games like Fallout3, Doom3, and everything in the middle, you can't go wrong with Borderlands. I hope they release a Borderlands 2 in the future. -- The most fun I've had on a game in a long time
This is a really great game! I like games that have really good co-op oppurtunities and this one is amazing. The ONLY bad thing about splitscreen mode is that they didn't resize the menu screen so you have to move it around using the right analog. Somewhat annoying at first but you get used to it. I was not a big fan of the cell shaded type graphics, but I love the graphics of this game. I like the cartoony feel it gives. In my opinion it adds a kind of goofy/funny tone to it.
The online play is extremely fun as well. Don't get me wrong, I love the typical FPS online play where all you do is fight each other. However, the team working together to get jobs done is really fun. I like it because if your friend just started playing you can go online and help him level his character up. I think it is an awesome blend of FPS and RPG.
SOOOOOO MANY DIFFERENT GUNS!!!
The way 2K Games went about the whole skill tree is really neat. You can really tell a difference when you get that 10% extra reload rate or something similar. One I really noticed was the Sniper skill tree taking away the sniper sway and adding sniper damage. It really does make your character more POWERFUL!
I would recommend this game for people who like FPS and RP Games. I'm not a crazy gamer that is really awesome at all games, but I find no problem playing this game and enjoying it. (difficulty wise) ALSO, I like how the computers that you fight change their difficulty depending on how many people you're playing with and what level everyone is. Really cool feature to keep the difficulty factor still there so you can't just plow through areas with a group of everyone being the same level.
GET THIS GAME!!!! YOU WON'T REGRET IT!!! -- This game is awesome!
The box art for Borderlands kept me away from the game for a long time. I would pass it in my local Blockbuster or GameStop, strangely attracted by its strong yellows and reds but repulsed by the Jason-Voorhees-meets-Tyler-Durden maniac on the cover, losing myself for minutes at a time while I wondered just what he was doing. Was he just miming like a West Side thug trying to scare the yuppies? Was the trail of sand exploding from his head or trailing toward it? What he trying to commit suicide under the weight of all these questions?
Finally, however, I had no choice but to play it. Borderlands arrived in a neat little Gamefly package on a Saturday morning and within moments it was obvious that the game's developers had long struggled with questions of their own over what it was supposed to be. The story is simple enough: You're one of four mercenaries out to find the Vault, a mythical stash of long lost alien weapons that will enable a giant corporation to rake in some killer profits. You can play as Mordecai the hunter, complete with a gigantic bird who swoops down on your enemies; Brick the berserker, whose fists are usually more powerful than his guns; Roland the soldier, an all-purpose kind of guy who oddly also turns out to be a healer in multiplayer (while he riddles you with bullets, no less); and Lilith the siren, the obligatory sex symbol who can phase in and out of another dimension. With these four with their scopes set on virtually everyone else in Pandora, the game becomes healthy combination of a first-person-shooter and a role-playing game.
Within seconds of getting kicked off a bus in a backwater town on the planet of Pandora (which looks like Utah with a cityscape that unfailingly resembles a combination of Mad Max's Thunderdome and the back lot of Sanford and Son), whatever class you've chosen to play is already letting bullets fly while a quirky (and quickly annoying) robot gives you a grand tour of the town. Almost immediately, you'll be picking up one of the game's advertised "bazillion" guns and trying it out on the locals. From submachine guns and pistols to rocket launchers and sniper rifles, guns are literally more plentiful than grass on Pandora, although once you get your hands on a really, really good gun, the fun of the looting aspect of the game kind of falls by the wayside because it becomes hard to find a replacement. In my case, for instance, I played a siren and got my hands on an amazing incendiary sniper rifle. Even though sirens have no skill modifiers for sniper rifles, I nevertheless found myself using the epic rifle more and more while I approached end game since it kept me out of harm's way and brought my enemies down fast.
Guns aren't the only goodies, though. You'll also get to upgrade your Halo-esque shield with mods that add more power and options to make the shield burst into fire, acid, or electricity once it's depleted. Also, class-specific mods will drop that allow you to make your character more powerful or buff everyone in your party, ensuring that you can take more or less anything that your many enemies throw at you.
Still, the enemies aren't much to write home about. The very first NPC I encountered persistently and mechanically fired his pistol so all I heard was a constant "bapbapbapbapbap" as he trotted along toward me in a straight line. Never mind that I ran up and emptied two clips into him. He didn't flinch. Never mind that he had scores of trash barrels and discarded refrigerators to hide behind. No, this first NPC warned me that I was in for a long ride of dissatisfying AI. Unfortunately, it never really changes. Whether you're plugging away at Pandora's alien dogs (known as "skags") or mowing down the hilarious "psycho midgets," virtually every enemy will run toward you like a nail to a magnet, never once giving thought to cover or their own well-being. And the ones that don't run toward you? They stand in place or move slowly back and forth, spraying bullets in your general direction as though they were holding the hose while you frolicked on the Slip 'n' Slide. In short, as a siren, I found my "run up and unload" tactic absurdly successful. Sadly, these criticisms largely ring true for the frequently unsatisfying boss battles as well.
At first sight, Pandora's Mad Maxish landscapes are inviting, and the comic-book inspired graphics work tremendously well for Borderlands where they would have failed in another game. While disputed, I believe this last minute stylistic decision may have bumped up the game a spot or two in the reviews. All too soon, however, the gimmick gets worn. No matter where you go in Pandora, the panorama is essentially the same: hastily erected shacks of corrugated metal claw at the horizon, trash heaps make up much of the geography, and masked marauders jump out at you at every turn. The cities look virtually the same, ranging from the ramshackle lean-tos of Fyrestone to the sprawling garbage heaps of New Haven (leading one to wonder if one of the game's writers was a disgruntled Yale graduate). A precious couple of levels were so refreshingly different in appearance-including a long battle on the side of a snowy mountain and a descent into a lush excavation site-that they actually compelled me to sit up in my seat in wonder. To be fair, the entire game apparently takes place in a localized area and not over the entire planet, but the repetition of the scenery is occasionally enough that you find yourself mimicking the gesture of the psycho on the game's front cover.
Finally, there's the RPG aspect of the game, which becomes apparent not long after you hop off the bus. Taking its cue from MMOs like World of Warcraft and RPGs in general, Borderlands allows each class to add points to separate combat trees as they level up, providing increasingly amazing bonuses to weapon damage and special abilities--quite uncommon for standard shooters. Many of these are actually quite useful, although a respec is often enough to bump the difficulty level from challenging to easy. Pushing the World of Warcraft comparison further, statuesque NPC quest givers rattle off the same broken-record-player voice emotes when you enter the same room, and the quests themselves must be read and added to an (admittedly very useful) quest log. In fact, replace the masked marauders with the Defias Brotherhood and Pandora's skags with wolves, and you've got a post-apocalyptic Elwynn Forest with guns.
But here's the thing: somehow, someway, Borderlands successfully provides hours of addicting entertainment. This especially becomes apparent when you join a complete jolly band of three other adventurers, and the quality of the loot and the difficulty levels of the NPCs are instantly cranked into overdrive. Deciding on loot itself suddenly takes on a new intensity since there are other people who might want that amazing sub machine gun you just found. Add people you actually know into the mix, and the game suddenly becomes an almost realistic and satisfying experience that you'll remember for months afterward. Trading, however, is a very awkward affair since you have no choice but to drop the weapon on the ground in order to trade it. Similarly, particularly if you don't know the players you're with, there's always the chance of coming across that one jerk who grabs every item as soon as it drops. (Luckily, this doesn't apply to money-if one guy picked up 25 bucks, you all get 25 bucks.)
In particular, one aspect of the game called the "Second Wind" becomes enormously useful in multiplayer. When you're about to die, you have a few seconds in which to kill an enemy before you completely die, allowing you to bounce back on your feet with limited health if successful and gain said "second wind." When this happens in the single player mode, you're usually under cover and out of range of any enemies, so instead the sequence seems depressingly tragic while you watch yourself firing aimlessly into that good night and dying all alone behind a rusted outhouse. In multiplayer, however, this is your fellow players' cue to run up to you, heal you, and get you back on your feet. This alone creates a wealth of additional excitement missing in the single player mode.
In many ways, Borderlands' highly intuitive and fluid combat system is more along the line of what I wanted in Fallout 3, and this alone places it high above many recent shooters. If the developers had managed to combine their combat system, the loot drop system, and the exciting multiplayer mode with a powerful and interactive story, I'm quite sure that Bethesda's recent masterpiece would have had much to fear. But Borderlands never once takes itself too seriously, and Gearbox has thus successfully created an entertaining game with replay value, especially for those who are endlessly fascinated with the game's millions of weapons. While flawed and technically contributing little if nothing to the industry in terms of individual gameplay mechanics, Borderlands is a big step towards a successful combination of RPGs and FPS games, and I hope that we'll see better incarnations of this mongrel genre in the near future. -- Entertaining yet flawed, Borderlands is a step in the right direction for future RPG/FPS hybrids.